![]() ![]() The countryside and desert in San Andreas seem genuinely barren and remote, while the rural areas in Grand Theft Auto 5 never feel totally isolated from the busier parts of the map. There’s also a noticeable drop in fidelity once you leave Los Santos, with San Fierro, and especially Las Venturas, feeling a little sparse and lifeless compared to the smaller cities from the previous 3D-era games.īut it feels massive, which I think is a combination of that draw distance obscuring the view ahead, and also the sheer amount of relatively empty space on the map. The game’s draw distance is incredibly short, with a huge amount of pop-in, which was presumably the only way they could get the thing running on the hardware of the time. Playing San Andreas today, there’s a sense Rockstar bit off more than it could chew.
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